Instead, Teenage Mutant Ninja Turtles: Mutants in Manhattan feels like multiple ideas locked in a civil war with one another, components which fail to connect to each other in any meaningful or competent way at all. If Platinum had decided to repackage their previous attempt with turtle skins and swapped out Decepticons for Foot Clan ninja, no one would have complained. Teenage Mutant Ninja Turtles: Mutants in Manhattan drops the ball on that momentum. And that’s a crushing disappointment after the launch last year of the magnificently old-school Transformers: Devastation, a four-hour game with tens of hours of entertainment in one convenient package. It’s the kind of game that a select group of fans were amped for: A Platinum developed take on the cult favourite half-shell heroes that feels half-done at best. I know it’s a bit of a downer to start a review off this way, but it needs to be said. Teenage Mutant Ninja Turtles: Mutants in Manhattan is not a very good game.
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